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Guides

New to Many Worlds? Read these in order. Each one is short and picks up where the last left off.

  • Your first trip: the whole journey on one page, from the first ore to the first door.
  • Gathering: where every strange ore and plant is, and how to get it.
  • Building the Box: the recipes, the shape, and how to check your work.
  • The lab and the Serum: four machines, one drug.
  • Crossing over: dosing, sealing the Box and waking up somewhere else.
  • The Corridor: endless doors, chalk, and finding home again.
  • Other worlds: arriving, the traveler's tape, getting back, and being stranded.
  • Box upgrades: windows, lamps, faster seals, bookmarks and tuning.
  • FAQ: quick answers to the questions everyone asks.

Ways to play

When you create a world you can pick how your story starts.

World type You start with Best for
Default (any normal world) Nothing. Mine, build the Box and brew the Serum yourself. The full survival experience.
CityStart A brownstone in Chicago's South Loop with a lab in the basement: a finished Box and an Expedition Locker full of Serum. The First Steps quest walks you to your first door. Jumping straight into the worlds.
Story (the Story button on the Create World screen) One of two stories, or your own mix. Black Box: another you takes your life, and you have to find your way back to your own Chicago. Sliders: finish the remote in your nightstand and slide between universes until home comes round again. A guided adventure with a beginning and an end.

The Traveler's Guide

Everyone gets a Traveler's Guide book. It grows as you play: new chapters open as you gather, build and travel, and every world you visit gets an Atlas page. It also lists your open quests. Lost it? Craft another:

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Traveler's Guide (Shapeless: any arrangement)